Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Saturday, May 9, 2009

Pickpocket In Your Pocket


"Please, Sir, I want some more... interesting and interactive video games that might help me meet people rather than curl up into a ball of fat and self pity on my couch."

-Oliver Twist (kinda)

Most games are more fun to play with other people. Computers have become pretty good at playing with us, but are not as much fun to tease and cajole with before and after. It's this comradery and social interaction that makes playing games with others more fun, even if you don't quite know your opponent, through game play, you get to know them.

“Games are a compromise between intimacy and keeping intimacy away.”

-Eric Berne (some Canadian guy)

Recently I have been playing a lot of Tetris on my phone (high score on Ultra - 20,092). It keeps me from calling and texting people obsessively when I am alone and lonely. If only I could play Tetris while drunk, if only.

Tons of people play video games on their phones now. In fact, almost everyone with a cell phone has a game on it that they play. The sad thing is, most people play these games when they are alone in a crowd, when they are sitting in a waiting room or on a bus, train, plane, or boat surrounded by dozens of other people.

What if there was a video game that helped people interact?

Here is the idea: A pickpocket video game that would detect other players in a certain radius of the player, via bluetooth. Players would collect money and items that other players would try to steal out from under their noses.

I could spend all day telling you various ideas for rules such as 'puzzle protectors' and 'guard dogs' to make it more exciting etc. but that would take ALL DAY. However, one aspect of the game that might make it more interesting, and would make it more profitable for the video game distributor would be the fact that people would actually pay minuscule amounts of money like five to ten cents for the items in their virtual purse or wallet.

This doesn't seem like much money? If Apple had loaded a game like this onto every iPhone for free from the beginning, there would be around 45 million people out there playing this game. If each one of those people decided to buy a virtual iPhone to put in their virtual pocket for 10cents each... Yeah, $4.5 million.

This kind of game could be designed to work on almost any phone on the market, and almost every phone on the market now has bluetooth built in for headset communication. Of course this kind of idea could easily be adapted to an existing game such as World of Warcraft, as some sort of add on.

P.S. Subscribe to Ideas By Chuck. You will regret it, but like sex with an anonymous stranger.

P.P.S. I still haven't gotten a call from U2. So hurt.

P.P.P.S. Sure it won't be as fun as iBoobs, but what could be?

P.P.P.P.S. Twitter is still being misused by millions, but if there is anyone you should follow on Twitter, it's me, ideasbychuck.

Friday, November 14, 2008

Hacky Snacks


Do you work for Willy Wonka, Hasbro, Jelly Belly, Tonka, Wham-O, Slam-O, Jack-O, Wack-O, or any other candy/toy company that I didn't mention? Do you want to bring joy and cavities to millions of boys and girls, while making millions? Are you excited yet?

Get excited, because here is my latest idea: the Hacky Snack.

What is a Hacky Snack? It's just what it sounds like it is. The Hacky Snack is a hacky sack or footbag filled with candy instead of the usual plastic beads or beans. You know. For kids!

The Hacky Snack sack would open and close easily so that after you have kicked it around, you can open it up and have a taste of that tasty candy inside.

Believe it or not, I (my mom) actually made a prototype and did some of the groundwork on this idea. Here is what I found.

One, Nerds work best as the candy inside, so Willy Wonka should be all over this idea. Two, Runts suck, both as a filling for the Hacky Snack and as a candy. Three, the sack closing mechanism is the tricky part. It has to be easy to open and close, but at the same time, not throw off the weight balance of the sack.

Sure, some of you are wondering who would want to eat candy that has been touching people's feet, the ground, and a dog named Carma's mouth? The answer, kids. Kids love disgusting candy. More Disgusting = More Fun. Have you seen the stuff that kids are eating these days? Think about the candy that you stuffed in your chubby little face as a kid. Fun Dip? Super Giant Jaw Breakers? Big League Chew? Big League Chew is supposed to be chewing tobacco for kids.
Still not sure? Wondering about the FDA? Don't think they will be okay with it?

The candy inside the sack would be in a plastic pouch similar to the Glad ForceFlex trash bags, completely protecting it from the elements. Refill pouches of candy for the Hacky Snack would be sold separately.

There are sooooooooo many different little details that can be added or tweaked to make the Hacky Snack more appealing to kids. I will let you work out most of those details, but think about this.

The Hacky Snacks can be made into collectible items by printing characters from a popular movie franchise on them, and guess what. This idea was actually born from a 30 installment mega movie franchise that me and my friends Mike B. and Spencer K. are writing. I can't give away much about this project without you signing a nondisclosure agreement, but I will say that the product tie in with Hacky Snacks is complete and the most stunning example of toy/movie/candy synergy ever seen on this planet.

Basically, you would be a fool to make Hacky Snacks and not dump a couple of million into the production of the first movie in this 30 part mega movie franchise.

P.S. Ideas By Chuck is free to subscribe to. Why haven't you subscribed?

P.P.S. No candy babies were eaten during the writing of this post.